using System; using System.Collections.Generic; using Microsoft.Xna.Framework; namespace LD19 { public class EarthTile : SpaceTile { public SpaceTile tester; public EarthTile(Vector2 worldLocation) { TextureLink textureLink = TextureManager.Textures[TextureNames.Earth1]; BaseSprite = new Sprite(worldLocation, textureLink.SpriteSheet, textureLink.SourceRectangle, Vector2.Zero); BaseSprite.AnimateWhenStopped = true; BaseSprite.CollisionRadius = EncounterRange; Encounter = false; LongRangeScanned = true; tester = new HelpfulScanners(worldLocation); } public override string GetEncounterText() { return tester.GetEncounterText(); } public override void EncounterResult(bool action1Selected) { tester.EncounterResult(action1Selected); } public override string GetAction1Text() { return tester.GetAction1Text(); } public override string GetAction2Text() { return tester.GetAction2Text(); } public override bool IsAction2() { return tester.IsAction2(); } } }