using Microsoft.Xna.Framework; namespace LD19 { public class EmptyStar : StarTile { public EmptyStar(Vector2 worldLocation) : base(worldLocation) { } public override string GetEncounterText() { return "You discover nothing of interest"; } public override void EncounterResult(bool action1Selected) { EncounterManager.EncounterActive = false; LongRangeScanned = true; BaseSprite.TintColor = Color.Gray; Encounter = false; } public override string GetAction1Text() { return "Oh, well let's get going then."; } public override string GetAction2Text() { return ""; } public override bool IsAction2() { return false; } } }