package { import com.greensock.TweenMax; import flash.display.MovieClip; import flash.display.StageQuality; import flash.geom.Rectangle; import net.flashpunk.Engine; import net.flashpunk.FP; import net.flashpunk.utils.Input; import net.flashpunk.utils.Key; import net.flashpunk.World; import SeedsOfDestruction.Seeds; import Infrastructure.MouseCursor; /** * ... * @author Philip Ludington */ public class Main extends Engine { public function Main() { super(400, 300, 60); FP.screen.scale = 2; FP.screen.color = 0xFFFFFF; Input.mouseCursor = MouseCursor.HIDE.ToString(); // Which game to play: var theWorld:Seeds = new Seeds(); // Game On! FP.world = theWorld; } } }